PixePicross

PixePicross: Reveal the Hidden Art with Numbers!

PixePicross brings the classic Japanese Nonogram (or Picross) puzzle to life. Use logic and math to determine which cells in a grid should be colored and which should be left blank. Solve the puzzle to reveal a charming pixel art image!

Core Gameplay

Grid Logic: Look at the numbers at the end of each row and column (e.g., "3 2" means a block of 3 filled cells, a gap, then 2 filled cells).

Marking: Tap to fill a cell, long-press to mark it with an "X" (empty).

Reveal: Once logic is satisfied, the image is colored in and animated.

Rich Content

Story Mode: Help a pixelated hero rebuild his town by solving puzzles to unlock buildings.

Category Library: Food, Sports, Nature, Electronics, and Retro Gaming icons.

Big Picture: Solve 9 small 10x10 puzzles to form one giant 30x30 mural.

Three Difficulty Levels

Small: 5x5 and 10x10 grids. Great for learning the rules.

Medium: 15x15 grids. Requires deduction and counting.

Large: 20x20 grids. For serious logic puzzle fans.

Three Game Modes

Story Mode: Progression-based gameplay with a narrative.

Free Play: Choose any category and difficulty.

Life Mode: You have 3 hearts. One mistake costs a heart. Can you survive?

Beautiful Design

Retro Style: 8-bit graphics and chiptune sound effects.

Custom Controls: D-Pad or Touch controls options.

Auto-Fill: Option to auto-fill "X"s in completed rows (can be toggled off).

Statistics Tracking

Accuracy: Percentage of correct moves.

Collection: "Sticker Book" of all solved pixel art.

Speed: Fastest completion time for 10x10 and 15x15 grids.

Why Choose PixePicross?

• Deeply engaging; hours fly by like minutes.

• No guessing required; every level is solvable with pure logic.

• Nostalgic art style.

• Auto-save feature allows for stopping and starting anytime.

Game Tips

• Start with the big numbers (e.g., in a 10x10 grid, a "10" or "9" is an easy start).

• Mark "X"s on squares that definitely cannot be filled—they are just as important as filled squares.

• Use the "intersection" method to find overlapping safe squares.

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